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战士宏集
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http://wowhong.blogbus.com/logs/1381587.html
Charge
/script
texture,name,isActive,isCastable = GetShapeshiftFormInfo(1);
if isActive then CastSpellByName("Charge(Rank 3)");
else CastSpellByName("Battle Stance()");
end;Disarm/script
texture,name,isActive,isCastable = GetShapeshiftFormInfo(2);
if isActive then CastSpellByName("Disarm()");
else CastSpellByName("Defensive Stance()");
end;Overpower/script
texture,name,isActive,isCastable = GetShapeshiftFormInfo(1);
if isActive then CastSpellByName("Overpower(Rank 3)");
else CastSpellByName("Battle Stance()");
end;
Revenge/script
texture,name,isActive,isCastable = GetShapeshiftFormInfo(2);
if isActive then CastSpellByName("Revenge(Rank 4)");
else CastSpellByName("Defensive Stance()");
end;
Stance Toggle/script local S,C,I,_,a=" Stance()",CastSpellByName,IsControlKeyDown;_,_,a=GetShapeshiftFormInfo(1);if I() then C("Berserker"..S);elseif a then C("Defensive"..S);else C("Battle"..S);end;
Taunt/script
texture,name,isActive,isCastable = GetShapeshiftFormInfo(2);
if isActive then CastSpellByName("Taunt()");
else CastSpellByName("Defensive Stance()");
end;Charge/Intercept/script local w,a,r=GetShapeshiftFormInfo(1); if r then CastSpellByName("Charge(Rank 1)"); else CastSpellByName("Intercept(Rank 1)"); end;
Swap Weapon and Stance Macro1. /script PickupContainerItem(4,2);PickupInventoryItem(16);PickupContainerItem(4,1);PickupInventoryItem(17)
/cast Stance Name();2./script PickupContainerItem(4,2);PickupInventoryItem(16);PickupContainerItem(4,1);PickupInventoryItem(17)
/cast Stance Name();历史上的今天:
一个瞬间脱光衣服的宏 2005-08-231.7削弱猎人致死射击官方解释 2005-08-23你不可不知的几个快捷键 2005-08-23不需要考虑武器的唯一性的切换武器 2005-08-23随机文章:
战士切换武器 2005-08-17不需要考虑武器的唯一性的切换武器 2005-08-23消除等待接受任务的时间 2005-08-17切换全屏和窗口模式 2005-08-17自我施法的宏 2005-08-17
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